SUPER HERO
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Converted by Urusergy

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THE STORY
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Fate has cast you in the role of an immortal, a super hero. To break the long, monotonous days, the gods and super heroes have taken to giving each other complex puzzles to solve. Today, it's your turn to play the game, and for the very highest stakes. You MUST perform well, for all the other deities are watching you from above, ready to strip you of your immportality and status if you fail in your quest!

Luckily Venus, the goddess of love, feels sympathetic and has hidden useful objects in some of the rooms. Find these and your task will become a lot easier...


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AIM OF THE GAME
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To complete the game you must eliminate five guardians, summoning their spirit. Concretely, it consists in finding and picking up special items representing the head of the guardians. The game ends with your failure if you loose all your lives in the complex or your victory if you manage to catch all guardian spirits and find the guardians room who brought them all together.

The game is composed of three kind of locations, the rooms, the warzone and the deadzone. You have to solve puzzles and avoid dangers in the rooms. Here your warhammer is useless. You can pick up or drop objects to make your way (you can carry one object at a time that will disappear when you leave the room you collected it). Deadly spikes and monsters, mechanisms to move blocks, treadmills, teleporters (you will need a key for each time you want to use one) and other surprises await you. Be clever and avoid everything on the ground that doesn't seem to be safe. Fight your way through all these traps. The Venus magical gifts, the ESP orbs and the guardian spirits are hidden in the rooms. 
Rooms are connected by vast corridors full of monsters. it's the warzone. In the warzone, don't hesitate in using your warhammer to kill this scum. If you take time to explore the warzone, you can collect gold, useful items, and find traders.
Each time you capture a guardian spirit, you'll be thrown to the deadzone when you leave the room where you found it. Plunged into darkness and beset by monsters to avoid, you will be rewarded by an extra life if you survive during 30 seconds.

Venus magical gifts will always be located in the same rooms but guardian spirits will be placed randomly each time you start a game.


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HOW TO PLAY
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The first thing to do is to explore the complex and find the four magical gifts that Venus has hidden for you, these will endow you with new supernatural powers. Don't worry, Venus hidden them around your starting point. It won't take too much time to find them. Consider this part as a kind of tutorial that will help you to learn how to play and use your new powers.
     - Power boots : enable to jump,
     - Trans-dimensional bag : enable to carry objects, whatever their size or weight,
     - Returning warhammer : enable to slay monsters,
     - Mystical helmet : destines you to be showered with gifts to the watching gods.

Once you get the Mystical helmet, gifts from the gods will occasionally be bestowed upon you while you explore the corridors in the complex, in the warzone :
     - Teleport keys : required to active and use a teleporter
     - Mercury winged shoes : enable to temporarily run more swiftly
     - Paralyser : permits to eliminate all monsters in the corridors
     - Gold : needed to buy items to the traders
     - ESP activators : Plugged on ESP orbs, will guide you temporarily toward the next guardian spirit (a green border means you're on the right direction, a red border means you're on the wrong direction). You can carry only one ESP activator at a time.

Also starring in the game :
     - TRADERS : Bodiless creatures with winged ears. You can buy things from them if you have enough gold or gamble with them! Just touch a trader to activate him (beware not to buy an unwanted item, immediatly release the d-pad on your joypad right after you activated the trader).
     - ENERGY SPHERES : Fuzzy balls grouped in clouds, that are found in some of the rooms. They home in and kill you, unless you manage to jump on top of them. Once perched on them, however, they allow you to overcome obstacles in complete safety.
     - GUARDIANS : In the corridors your way will be blocked by one of the five evil guardians symbolized by his head perched on a block, directly placed on your way. The guardian can only be vanquished by capturing his spirit, which is hidden in a room in the complex. When you have found and collect a guardian spirit, this guardian disappears from your path, allowing you to progress to a new unknown sector, previously inaccessible.
     - MONSTERS : You have to avoid the monsters in the rooms, but you can use your warhammer in the warzone and in the deadzone to destroy them merciless.

When you pause the game, you will see a status screen that will give you informations :
     - Score
     - Gold (you start with 2000 units)
     - Lives (you start with 5 lives)
     - Object you're carrying in a room
     - Teleport keys (you start with 5 keys)
     - Venus magical items you have already found (highlighted).
     - ESP Activator if you're carrying one.

While you're playing, the colour of the screen border will change :
     - Dark red = normal game
     - Dark green = shop
     - Bright red = ESP orb activated, wrong direction
     - Bright green = ESP orb activated, right direction
     - Purple = Pause mode, Status screen


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HINTS AND TIPS
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     - Don't start looking for the first guardian spirit until you've collected the four Venus magical gifts, really!
     - Finding Venus magical gifts is a good tutorial. Take this opportunity to learn how to control the character and his new powers, familiarize yourself with this isometric 3D world to make him evolve in complete safety.
     - Quickly learn how to realize long or short jumps, how to use the crates to build stairs that will help you reach the heights. With a little practice, you can even pick up the crate you are jumping from to reuse it later (pickup the crate then immediatly jump).
     - If knowing how to climb the energy spheres is essential, knowing how to descend safely is also a good idea.
     - The rooms often contain small puzzles to solve to continue your progress or collect an object. Take time to analyze the room you just entered, particularly if no monster threatens you directly.
     - If you entered a room with a hard-to-reach location that doesn't seem to contain anything of interest, it may be a room where a guardian spirit will be next time you'll play the game. But for now, look elsewhere!
     - The complex is divided in sectors. Each time you're blocked by a guardian, consider that you missed his spirit in one of the rooms you have access to.
     - Avoid using a teleporter without being sure that you have visited all the rooms to which you have access. If you are blocked by a guardian, having to take the teleporter in the other direction to retrace your steps can be even more complicated and it is ultimately two keys that you will have used unnecessarily.
     - You can count on your infinite memory, but maybe drawing the map is more efficient.


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CONTROLS
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Main menu : 
J1B1 = Start game
J1B2 = Modify sound option

Ingame :
d-pad = move
J1B1 = Jump / fire
J1B2 = Pick up / Drop / Use a teleporter
Pause button = Pause game and show status screen (Pause button again = resume game / J1B2 = quit current game)

With the traders :
UP = 2500 Extra life
DOWN = 1500 Paralyser
LEFT = 1000 Teleport key
RIGHT = 500 Information
J1B2 = 400 flip a coin (if you win, you recover your bet and win double)
J1B1 = Buy nothing and return to game


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MODIFICATIONS FOR THIS GX4000 VERSION
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     - Crack of the original tape image as all available DSK are altered or compressed.
     - Standard and alternative colours on title screen available on seperate CPR. Make your choice!
     - Wait for fire to skip the title screen
     - New menu for joypad control, only keeping useful options
     - Pick up/drop on J1B2
     - Pause game with pause button and quit game with J1B2 while game is in pause.
     - Traders menu patched